Showing posts with label Youtube. Show all posts
Showing posts with label Youtube. Show all posts

11/01/2019

'A Boy and his Shadow' Minor || Submission



A story of a young boy and an unlikely friendship.







Reflective Statement



During this project, I have gotten a sense of how larger scale animation finds its foundations. I have worked on my management skills by using a timetable, though my work ethic still needs attention. Also I have found parts of the production phase that I have felt comfortable in.

29/11/2018

'A Boy and his Shadow' Minor || Prop Design and Modeling Update Post




To begin, I started modeling some of the props in preparation for a initial test animation. Specificially I needed to scale the objects correctly so they looked natural for the main characters to interact with.




I added a nose! It looks completely different to the design I had before, so I suppose this is a lesson in 3D design and having some foresight into the modeling process. It does look a bit like a doll, but this suits the animation.




I feel like this is the most I'm going to do for this character as I have been working on the model for some four months, which is quite a stretch of time, however, it only took so long because the model kept getting updates to look more natural.


A start on the computer model, just need accessories and wires next. It's going to be immobile so no rigging required.



I've also been working on the logo as during the intro, the title appears on the computer screen before the boy walks in the room, so I wanted a more glitchy looking aesthestic going on to best represent the computer framework.

Going forward, I need to create a couple of matte paintings ahead of time to put outside the window in the first bedroom scene, and also outside for a more expansive landscape. I won't worry as much about the environment especially as I need to start getting into skinning and rigging models at this point in time, but I am assured in knowing that I have sound design ready, as it is a crucial point of understanding for the audience. 

15/11/2018

'A Boy and his Shadow' Minor || Sound Design Research


Because of the importance of sound in the genre I'm working on, I wanted to investigate more about the sounds that each space had on a more earlier notice. To outline my thinking during the creation of these soundscapes, I had the idea to recognise the sounds that naturally emanate from each of my spaces and enhance them to best suit the tones of the animation. In particular, in the 'Blank Space' more metallic or bassy tones worked because they had a ominious sense of mystery behind them. I also included a rudimentary soundtrack which may or may not stay, depends on the responses I get. These soundscapes will make my second animatic make a lot more sense when I eventually finish the elemsnts in it to a satisfactory degree.

12/10/2018

'A Boy and his Shadow' Minor || Some Production Art and Animated Experiments



I was thinking about animating the characters of my animation to see how they might move in terms of their habits or in the case of the ghost, how to shift and change form. The timeline window in photoshop helped me realise some of these movements when I was animating my production art. If I were to pursue this exercise, the final animations could benefit from the study and look less mechanical.




04/05/2018

'A Boy and his Shadow' Premise 2018 || 3D Modeling the Boy


I have edited the proportions of the boy to make him look more like a preteen in this second version of my orthograph. 




The model looks like its coming together ok, the next session should see some progress on the head and face, although the hair will require some extra thought to make it more convincing. 

16/03/2018

Toolkit 2 || Moom 'Surprise' Face Animation


We created an animation with the moom character model, following a briefing on realistic facial animation.

14/12/2017

Collaboration 2017 'How to Cheat at a Marathon' Contributions

http://eggoanimations.blogspot.co.uk/2017/12/an-art-of-how-to-cheat-at-marathon.html


Storyboards






Props and Environment




Art Direction









UV Mapping