20/02/2018

Premise || Interim Critique

1 comment:

  1. Hey Anabel - so this is the upshot of my feedback:

    1) In order for your animation about the boy and his computer companion to be 'open ended' (i.e. for the final interpretation of the 'meaning' of the relationship to be left to the audience's judgement), you need to reconsider the monstrousness of your eyeball creature. Right now, the monstrousness is so overt that it will be difficult for audiences to be 'confused' about its intentions/meaning. My suggestion is you opt for something more ambivalent/more 'blank' - so audiences are free to project their own fears upon it - an example of this might be something like Noh Face from Spirited Away:

    https://theentertainmentnut.wordpress.com/2012/09/13/an-animated-dissection-the-enigma-of-spirited-aways-noh-face/

    2) Your drawing style suggests a high-level of technical proficiency and realism in terms of any resulting 3D assets. You need to be super-realistic/honest about what this means for you in terms of your experience in Maya. My instincts are your preferred drawing style shouldn't be confused with 'character design for 3D animation' - they may not be the same thing at all, and perhaps they really shouldn't be.

    3) You need to commit to your story, Anabel - when you talk about this film you always give the impression that you're having new ideas 'on the spot' - you need to go back to basics please - the three act structure - and actually write this thing down so it can be looked at, revisited and revised.

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