13/04/2019

Major || Progress Report 8 - What's to come


exposure

Once again I've been working a lot on animation this week. As I was doing this I was thinking a lot about the universe around the main character and how they ended up in their situation. The idea was that this was a character dealing with computer addiction as a result of social seclusion and neglect on the side of the parents/guardians. But it was odd to me that the main character was completely unable to leave to the point that the door had become some symbol of escape, plus the idea of psychoactive episodes leading up to leaving and convenient thunderstorms, though attributable to overactive imagination, could be indicative of something bigger unfolding in the world besides the plot.



Environmental storytelling can lend a lot to animation and how much a story can be read into. Doing it well can also improve its re-watchability. Whilst I already have a few elements of environmental storytelling around like the plane and the photo for example, the nature of what is really 'outside' remains mysterious. We already have some indication the of the nature of the outdoors through the presence of rain and the sky outside through the window as well as through the content of the photo. Despite this, the mentality is almost like the main character is completely unable to leave the room to the point that the room seems more like a prison. Perhaps this concept can be built upon in the ending?



3 comments:

  1. Hi Anabel - I'd recommed turning down the specularity on your wood shaders. The bump map too. They're both looking quite extreme at the moment.

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  2. Yep - agreed, Alan beat me to it - your wooden surfaces are looking a bit 'wet' and unpleasant at the moment.

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  3. Thanks for your feedback, I'll be sure to change it.

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