14/03/2018

Autodesk Maya || Lighting and Rendering Tutorials: Part 5

Arnold Part 14: Physical Sky Light




I used a more natural yellow light in these instead of the white light, becasue it looks more natural.

Arnold Part 16: Mesh Lights




Arnold Part 17: Ambient Occlusion





Arnold Part 18: Photometric Lights




Arnold Part 22: Subsurface Scattering





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