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14/03/2018
Autodesk Maya || Lighting and Rendering Tutorials: Part 5
Arnold Part 14: Physical Sky Light
I used a more natural yellow light in these instead of the white light, becasue it looks more natural.
Arnold Part 16: Mesh Lights
Arnold Part 17: Ambient Occlusion
Arnold Part 18: Photometric Lights
Arnold Part 22: Subsurface Scattering
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