15/02/2017

Life Drawing || Geometric Shapes and Proportions




In this lesson I experimented with the ideas around circles, squares and triangles that were introduced to me through Justin's character workshop lessons. In order to do this I applied rough shapes in the form of minimalist one shot strokes through observation of the formations within the model and its props. 

Through this I questioned the concept of negative space, applying opaque indicators to the areas under less strain; the props, relaxed muscle and extremities are indicative of this trait in animation, especially in function when they often trail behind the body. When watching figures we are attracted to the portions that are under strain as a form of suspense or intensity, similar to theatrical display, while the less exciting elements are partially hidden. The basis of an attractive pose may be this thought I have presented, with shapes being the skeleton of the display.

Other than this I have also come up with the idea that extremities can have invisible connections to other parts of the body. The hands are naturally magnetized to the face, and similarly the feet go to the groin. While structuring figures in the earlier stages it helps to make straight lines from the hand to face, or foot to groin, since to build realistic proportions in application it can make a character more human, it can grant weight to 2D armatures. Normally this will also connect with the above paragraphs concepts too, creating shapes within shapes or triangles within squares that in all will put a character in an appropriate pose to reflect their personality. At least that's the theory.

1 comment:

  1. I really like these, Anabel - the top drawing is smashing!

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